Senior Software Engineer (iOS + Desktop / Core Systems)

calendar Start Date
Immediately
map-marker Location
Ottawa / Hybrid
briefcase-clock Type
Full-Time
GameStrat is one of the fastest-growing tech startups and the market leader in instant video replay software for football teams and tactical training groups. Founded by former University of Ottawa football players, it began as a tool to give their team a competitive advantage on game day and quickly evolved into the go-to solution for football programs, as well as for defense and law enforcement organizations.

Now trusted by over 1,000 teams and organizations across North America, GameStrat is known for its speed, reliability, and ease of use, helping football coaches on game day while also providing tactical units with a powerful tool to enhance training and evaluations.

The Role


This is a senior individual contributor role focused on core systems spanning iOS and desktop applications used in live, real-world environments. You will work on cross-platform software and hardware-adjacent workflows that support multiple product lines across football and tactical training use cases.

You will work directly alongside our CEO and CTO co-founders on core product, architecture, and reliability decisions across all verticals. You will be expected to challenge assumptions, propose alternatives, and influence product and technical direction

This role supports both the continued evolution of our football platform and the development of new applications for law enforcement and military use cases. You will help shape shared technical foundations that support multiple markets, rather than working on a single isolated product.

You will not be handed perfectly scoped tasks. You will be trusted to identify problems, propose solutions, and execute with a strong sense of responsibility to the product and the environments in which it is used.

This role is best suited for someone who is comfortable operating without perfect requirements and enjoys turning real world problems into working systems.

What You Will Work On


  • Cross-platform desktop applications running on macOS and Windows
  • Video capture, playback, tagging, and performance-critical analysis workflows
  • Systems designed to operate reliably in offline, low-connectivity, or constrained environments
  • Shared architecture supporting both football and tactical training products
  • Incremental improvements to a mature production codebase while enabling new capabilities
  • Technical decisions that directly impact operational reliability and user trust

Core Technical Experience (Must-Have)


  • Strong experience building production iOS or iPadOS applications
  • Experience working on desktop applications (macOS, Windows, or cross-platform frameworks)
  • Ability to work confidently in an existing codebase and improve it over time
  • Solid understanding of software architecture, performance, and reliability
  • Comfort working on systems that interact with hardware, networking, or on-site deployments
  • Comfortable collaborating closely with founders and non-technical stakeholders

Technical Experience & Stack


This role is not a traditional web full-stack position. The core focus is on reliability and performance for native iOS and desktop systems used in offline and hardware-adjacent environments.

Our software operates in real-time, hardware-adjacent, and often offline environments, so experience building reliable systems matters more than familiarity with any single framework.

Desktop Applications (macOS & Windows)

  • Experience building cross-platform desktop applications using Electron and/or NWJS
  • Strong JavaScript or TypeScript fundamentals (Node.js runtime)
  • Frontend experience with modern CSS workflows (we use Tailwind CSS)
  • Experience with real-time communication (e.g. Socket.IO, WebSockets, or similar)
  • Familiarity with local network service discovery (Bonjour / mDNS, SSDP, or related protocols)
  • Experience working with browser media APIs (e.g. MediaDevices, MediaRecorder) or other hardware capture interfaces
  • Exposure to video pipelines and tooling such as FFmpeg, especially for containerization, streaming, or fragmented media formats

iOS / iPadOS Applications

  • Strong experience building production Swift applications
  • Comfortable working in mixed UI environments (UIKit + Storyboards and SwiftUI)
  • Experience with real-time networking on iOS (Socket-based communication preferred)
  • Familiarity with AVFoundation for video playback, custom controls, or media capture
  • Experience designing responsive, low-latency UIs used in live or time-sensitive scenarios

Frontend Frameworks (Desktop UI)

  • Experience with Vue.js (or similar reactive frameworks)
  • Experience working within an established framework ecosystem (we use Quasar)

Backend / Web Platform (Exposure)

  • Working knowledge of Ruby on Rails (v7) or similar MVC frameworks
  • Experience with relational databases (PostgreSQL)
  • Basic experience with object storage and file delivery (e.g. AWS S3)

Systems & Architectural Experience

  • Experience designing systems that operate on local networks, often without reliable internet access
  • Comfort working across boundaries between hardware, operating systems, networking, and application code
  • Experience maintaining and evolving mature production systems without relying on full rewrites

What Success Looks Like

  • Take ownership of major subsystems across iOS and desktop within the first 90 days
  • Improve reliability and performance of live video workflows used in real game day environments
  • Drive architectural decisions alongside the founders rather than just implementing tickets
  • Leave the codebase meaningfully better than you found it



Please note: You are not expected to have experience with every tool listed above. We care most about strong fundamentals, good judgment, and the ability to learn and take ownership of complex systems.




Please include a short cover letter (1 page max) answering the following:

  1. Why are you interested in working at an early-stage startup like GameStrat?
  2. Describe a technically complex or real-world system you’ve worked on that you are proud of. What problem did it solve and what tradeoffs did you make?
  3. What experience do you have building software that needs to be reliable in live, time-sensitive, offline, or hardware-adjacent environments?